Version 1.7 Released!


I think the design doc is quite oudated at this point, will need to update it soon.

I skipped a lot of devlogs, so a lot of changes are undocumented. In the future, I plan to make posts like these more often. 

Update v1.7 Released: https://rwde.itch.io/e-e-e-e

Patch notes:

General leveling Reworks

* Reworked all base class evaluation threshold from 4/10/20 for adept/vet/elite to 4/8/14.

* Reworked all cursed class evaluation threshold from 4/9/17 for adept/vet/elite to 3/6/11.

* Cursed classes now require 1 less point to max out. (1 of their 2 cost nodes will just cost 1 instead)

This accomplishes several things:

* Raises the difficulty by forcing you to take higher level dungeons with weaker heroes, and requires you to run elite level dungeons to properly max out your heroes (with elite+ getting a concrete designation that they are for maxed out heroes)

* Increases the pacing of the game by encouraging you to take on higher level dungeons faster, which are in turn more profitable

* Significantly decreases the grind of the “raise cursed class to veteran level” Random Quests and in turn makes it a far more viable source of favor while giving you things to do for in lower level dungeons

* Makes getting equipped way less annoying because you can get out of it way faster

Classes:

* Completely reworked mage, its abilities and gear. The class now has versatile and extremely strong abilities but use special elemental tokes as resources. The catch is that which resource tokens you gain is random, so you need to adapt on the fly to the situation. You don't exactly know which abilities you'll be able to use next turn

Alchemist:

Shredding and hollow point ammo now ignores block and dodge tokens instead of its old token-on-target behaviors

Ranger:

* Fixed a lot of bugs i missed

* Reworked mercy kill to a massive damage swift action that ignores defensive tokens, but now requires dots from all 3 types

 * Mercy kill is now on Tactician's bow, Base ranger now has advancing shot

* Nerfed longbow's snipe shot

Pet:

* Fixed more bugs i missed again

* Reworked solar ring and cursed crown to grant dot strength of their respective dot types


Also, a big 1.6 change that should be mentioned here: (aside from the class reworks) 

Faltering 

Each falter now grants 0.95 dmg and heal dmg to discourage going to 0hp constantly

Enemies:

Iron maiden:
Digest:
Damage: 8-10 -> 6-8 but also applies 15 durability damage,
love damage: 8-10 -> 10-20

Bash Forward: 8-10 -> 6-8

Spit out: Heat applied to party: 4 -> 3 but also applies 3 acid for 3 turns

This makes iron maiden a far more accessible boss to take on early, while still giving plenty of attrition for its non-boss variants

Quests: Reworked initial boss favor gain to 100 (increased by 25 for the next one), but also massively decreased title favor quest costs to 25 (increased by 25 for the next one).
This makes bosses far more rewarding as a source of favor, also giving title quests far better ROI in terms of passive favor gain

Files

Experimental Erotic Expedition ExpansionV1.7_Mage_And_Leveling_Rework.zip 10 MB
34 days ago
Experimental Erotic Expedition ExpansionV1.6_Ranger_Rework.zip 7.6 MB
35 days ago
Experimental Erotic Expedition ExpansionV1.5_Proper_Alch_Rework.zip 7.5 MB
36 days ago
Experimental Erotic Expedition ExpansionV1.4-Cursed_Class_Rework.zip 837 kB
37 days ago
Experimental Erotic Expedition ExpansionV1.3-Cow_Rework.zip 706 kB
65 days ago

Get Experimental Erotic Expedition Expansion

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