Version 1.7 Released!
I think the design doc is quite oudated at this point, will need to update it soon.
I skipped a lot of devlogs, so a lot of changes are undocumented. In the future, I plan to make posts like these more often.
Update v1.7 Released: https://rwde.itch.io/e-e-e-e
Patch notes:
General leveling Reworks
* Reworked all base class evaluation threshold from 4/10/20 for adept/vet/elite to 4/8/14.
* Reworked all cursed class evaluation threshold from 4/9/17 for adept/vet/elite to 3/6/11.
* Cursed classes now require 1 less point to max out. (1 of their 2 cost nodes will just cost 1 instead)
This accomplishes several things:
* Raises the difficulty by forcing you to take higher level dungeons with weaker heroes, and requires you to run elite level dungeons to properly max out your heroes (with elite+ getting a concrete designation that they are for maxed out heroes)
* Increases the pacing of the game by encouraging you to take on higher level dungeons faster, which are in turn more profitable
* Significantly decreases the grind of the “raise cursed class to veteran level” Random Quests and in turn makes it a far more viable source of favor while giving you things to do for in lower level dungeons
* Makes getting equipped way less annoying because you can get out of it way faster
Classes:
* Completely reworked mage, its abilities and gear. The class now has versatile and extremely strong abilities but use special elemental tokes as resources. The catch is that which resource tokens you gain is random, so you need to adapt on the fly to the situation. You don't exactly know which abilities you'll be able to use next turn
Alchemist:
Shredding and hollow point ammo now ignores block and dodge tokens instead of its old token-on-target behaviors
Ranger:
* Fixed a lot of bugs i missed
* Reworked mercy kill to a massive damage swift action that ignores defensive tokens, but now requires dots from all 3 types
* Mercy kill is now on Tactician's bow, Base ranger now has advancing shot
* Nerfed longbow's snipe shot
Pet:
* Fixed more bugs i missed again
* Reworked solar ring and cursed crown to grant dot strength of their respective dot types
Also, a big 1.6 change that should be mentioned here: (aside from the class reworks)
Faltering
Each falter now grants 0.95 dmg and heal dmg to discourage going to 0hp constantly
Enemies:
Iron maiden:
Digest:
Damage: 8-10 -> 6-8 but also applies 15 durability damage,
love damage: 8-10 -> 10-20
Bash Forward: 8-10 -> 6-8
Spit out: Heat applied to party: 4 -> 3 but also applies 3 acid for 3 turns
This makes iron maiden a far more accessible boss to take on early, while still giving plenty of attrition for its non-boss variants
Quests: Reworked initial boss favor gain to 100 (increased by 25 for the next one), but also massively decreased title favor quest costs to 25 (increased by 25 for the next one).
This makes bosses far more rewarding as a source of favor, also giving title quests far better ROI in terms of passive favor gain
Files
Get Experimental Erotic Expedition Expansion
Experimental Erotic Expedition Expansion
Major rebalancing of vanilla mechanics, and adding new ones
More posts
- V1.9.4 Released3 days ago
- V1.9.3 Released!4 days ago
- V1.9.2 Released!27 days ago
- V1.9.1 Released!27 days ago
- V1.9 Released!29 days ago
- V1.8 Released31 days ago
- V1.7.133 days ago
- Update V1.1 - Sets EditionMar 28, 2026
Leave a comment
Log in with itch.io to leave a comment.