Update V1.1 - Sets Edition


Released a Major update doing some changes but mainly focusing on sets:

Ribbons:

  • Red ribbon: Reworked to: +25% phys dmg, max all stats 15
  • Green Ribbon: Reworked to: +25% healing received, +25% dex save, All stats: Max 15
  • Yellow Ribbon: Reworked to: +5 hp, All stats: Max 15
  • Blue Ribbon: Reworked to: +25% healing done, +25% will save, All stats: Max 15
  • Pink Ribbon: Reworked to: +25% Magic damage, All stats: Max 15
  • Cute Ribbon: Reworked to: +50% save piercing,  All stats: Max 15
  • Alabaster ring; renamed to gothic ring, now has: -20% dmg taken, morale action cost +30 %
  • Gothic coreset: If pale skin: magic damage +20
  • Gothic choker: If raven hair: Phys dmg +20
  • Black ribbon: renamed to gothic ribbon, Is now part of the gothic set, reworked to: Critical +15, healing received -30% 
  • Aqua heels: turn start: invigoration token +20 wil save, if estrus stun chance 50% -> Turn start: invigoration and strength token, if estrus: lost turn token (40%)
  • Aqua cape: min 16 int and wis, at turn start: 25% stealth -> turn start stealth 25%, if stealth: +20% crit  if fire: force taunt, expose
  • Aqua Sleeves: +20% crit, if heat: -25% dmg, -25% healing done

Very common: 

  • Magic comb: At turn start: Invigoration 50% -> 100%
  • Rogue boots: Also grants if dodge: +15% save piercing and +10% damage
  • Chainmail boots: Also grant +20 healing received
  • Ring of joy: Reworked to: -5% morale cost, combat start: morale boost token
  • Iron ring: -25% dur received -> -35%
  • Ring of protection: IF has token taunt: -20% damage received
  • Blazing lipstick: reworked: If has token guarded: dmg 1.15x
  • Boots of strength: Also grants dmg 1.1x if has token str
  • Boots of speed: reworked to: +3 speed, If speed is > 8, DMG 1.15x, +30% damage taken
  • Mage boots: also grant Grants +20 will save and also +20 will save piercing

Common:

  • Ring of arousal: reworked: +20% dmg, dmg dealt to lust: 20%

Uncommon:

  • open mouth gag: when hit by enemy: Lust +5, regen (2,1)
  • Cat mask: Reworked to: +10% ref save, turn start convert one dodge token to dodge+, convert one dodge- token to dodge
  • Stylish corset: Changed to: If blind: +15 dodge chance

Rare:

  • Death’s embrace: dmg +169% -> DMG +69%
  • Leather cowl: also grants +5 dodge chance, increased fortitude and reflex saves to 15

Very rare:

  • New effect for Martial sleeves: IF dodge token: dodge chance +15

Legendary: 

  • Gas mask: Also prevents estrus and fire and has +40% to all saves

SETS:

  • Gothic set now has set bonuses
  • Gothic set bonus 2 / 5 =  

if protection: mag dmg 1.05x,

if barrier: phys dmg 1.05x

on move:

  if move phys: gain: protection token (5%)

else if move mag gain barrier token (5%)

  • Gothic set bonus 3 / 5 =  

if protection: mag dmg 1.07x,

if barrier: phys dmg 1.07x

on move:

  if move phys: gain: protection token (10%)

else if move mag gain barrier token (10%)

  • Gothic set bonus 4 / 5 =  

if protection: mag dmg 1.1x,

if barrier: phys dmg 1.1x

on move:

  if move phys: gain: protection token (15%)

else if move mag gain barrier token (15%)

  • Gothic set bonus 5 / 5 =  

if protection: mag dmg 1.2x,

if barrier: phys dmg 1.2x

on move:

  if move phys: gain: protection token (25%)

else if move mag gain barrier token (25%)

  • Condom set bonus 2 / 3 = per condom: combat start: 10 % block token
  • Condom set bonus 3 / 3 = per condom: combat start: 10 % block token, str token
  • Educative set bonus 2 / 3 = if has heels, combat start add heels 5%, if has corset combat start add corset 5%, if has posture collar combat start add collar 5%
  • Educative set bonus 3 / 3 = if has heels, combat start add heels 10%, if has corset combat start add corset 10%, if has posture collar combat start add collar 10%
  • Training set bonus (2/6) = combat start: Add each stat (1%)
  • Training set bonus (3/6) = combat start: Add each stat (2%)
  • Training set bonus (4/6) = combat start: Add each stat (3%)
  • Training set bonus (5/6) = combat start: Add each stat (4%)
  • Training set bonus (6/6) = combat start: Add each stat (5%)
  • Bitchsuit is now part of the training set
  • Signets, crowns, ribbons, gags and amulets have sets 1/1 for no other reason than to make sorting and item selection easier
  • Aqua items now also have set bonuses:

  • Aqua set 2 / 3:

If not fire: +3 crit

If not estrus: +3 crit

If not heat: +3 crit

  • Aqua set 2 / 3:

If not fire: +4 crit

If not estrus: +4 crit

If not heat: +4 crit

  • Stylish now has set bonuses:
  • Stylish set 2 / 3: 

IF hobbled: phys dmg x1.1

IF blinded: miss chance -10%

IF silenced: mag dmg x1.1

  • Stylish set 3 / 3: 

IF hobbled: phys dmg x1.2

IF blinded: miss chance -15%

IF silenced: mag dmg x1.2

Skills: 

Ranger: Signalling flare now requires a fortitude save to apply vuln tokens

Files

General Vanilla Rebalance v1.1_Set_Update.zip 78 kB
Mar 28, 2026

Get Experimental Erotic Expedition Expansion

Leave a comment

Log in with itch.io to leave a comment.