Update V1.1 - Sets Edition
Released a Major update doing some changes but mainly focusing on sets:
Ribbons:
- Red ribbon: Reworked to: +25% phys dmg, max all stats 15
- Green Ribbon: Reworked to: +25% healing received, +25% dex save, All stats: Max 15
- Yellow Ribbon: Reworked to: +5 hp, All stats: Max 15
- Blue Ribbon: Reworked to: +25% healing done, +25% will save, All stats: Max 15
- Pink Ribbon: Reworked to: +25% Magic damage, All stats: Max 15
- Cute Ribbon: Reworked to: +50% save piercing, All stats: Max 15
- Alabaster ring; renamed to gothic ring, now has: -20% dmg taken, morale action cost +30 %
- Gothic coreset: If pale skin: magic damage +20
- Gothic choker: If raven hair: Phys dmg +20
- Black ribbon: renamed to gothic ribbon, Is now part of the gothic set, reworked to: Critical +15, healing received -30%
- Aqua heels: turn start: invigoration token +20 wil save, if estrus stun chance 50% -> Turn start: invigoration and strength token, if estrus: lost turn token (40%)
- Aqua cape: min 16 int and wis, at turn start: 25% stealth -> turn start stealth 25%, if stealth: +20% crit if fire: force taunt, expose
- Aqua Sleeves: +20% crit, if heat: -25% dmg, -25% healing done
Very common:
- Magic comb: At turn start: Invigoration 50% -> 100%
- Rogue boots: Also grants if dodge: +15% save piercing and +10% damage
- Chainmail boots: Also grant +20 healing received
- Ring of joy: Reworked to: -5% morale cost, combat start: morale boost token
- Iron ring: -25% dur received -> -35%
- Ring of protection: IF has token taunt: -20% damage received
- Blazing lipstick: reworked: If has token guarded: dmg 1.15x
- Boots of strength: Also grants dmg 1.1x if has token str
- Boots of speed: reworked to: +3 speed, If speed is > 8, DMG 1.15x, +30% damage taken
- Mage boots: also grant Grants +20 will save and also +20 will save piercing
Common:
- Ring of arousal: reworked: +20% dmg, dmg dealt to lust: 20%
Uncommon:
- open mouth gag: when hit by enemy: Lust +5, regen (2,1)
- Cat mask: Reworked to: +10% ref save, turn start convert one dodge token to dodge+, convert one dodge- token to dodge
- Stylish corset: Changed to: If blind: +15 dodge chance
Rare:
- Death’s embrace: dmg +169% -> DMG +69%
- Leather cowl: also grants +5 dodge chance, increased fortitude and reflex saves to 15
Very rare:
- New effect for Martial sleeves: IF dodge token: dodge chance +15
Legendary:
- Gas mask: Also prevents estrus and fire and has +40% to all saves
SETS:
- Gothic set now has set bonuses
- Gothic set bonus 2 / 5 =
if protection: mag dmg 1.05x,
if barrier: phys dmg 1.05x
on move:
if move phys: gain: protection token (5%)
else if move mag gain barrier token (5%)
- Gothic set bonus 3 / 5 =
if protection: mag dmg 1.07x,
if barrier: phys dmg 1.07x
on move:
if move phys: gain: protection token (10%)
else if move mag gain barrier token (10%)
- Gothic set bonus 4 / 5 =
if protection: mag dmg 1.1x,
if barrier: phys dmg 1.1x
on move:
if move phys: gain: protection token (15%)
else if move mag gain barrier token (15%)
- Gothic set bonus 5 / 5 =
if protection: mag dmg 1.2x,
if barrier: phys dmg 1.2x
on move:
if move phys: gain: protection token (25%)
else if move mag gain barrier token (25%)
- Condom set bonus 2 / 3 = per condom: combat start: 10 % block token
- Condom set bonus 3 / 3 = per condom: combat start: 10 % block token, str token
- Educative set bonus 2 / 3 = if has heels, combat start add heels 5%, if has corset combat start add corset 5%, if has posture collar combat start add collar 5%
- Educative set bonus 3 / 3 = if has heels, combat start add heels 10%, if has corset combat start add corset 10%, if has posture collar combat start add collar 10%
- Training set bonus (2/6) = combat start: Add each stat (1%)
- Training set bonus (3/6) = combat start: Add each stat (2%)
- Training set bonus (4/6) = combat start: Add each stat (3%)
- Training set bonus (5/6) = combat start: Add each stat (4%)
- Training set bonus (6/6) = combat start: Add each stat (5%)
- Bitchsuit is now part of the training set
- Signets, crowns, ribbons, gags and amulets have sets 1/1 for no other reason than to make sorting and item selection easier
- Aqua items now also have set bonuses:
- Aqua set 2 / 3:
If not fire: +3 crit
If not estrus: +3 crit
If not heat: +3 crit
- Aqua set 2 / 3:
If not fire: +4 crit
If not estrus: +4 crit
If not heat: +4 crit
- Stylish now has set bonuses:
- Stylish set 2 / 3:
IF hobbled: phys dmg x1.1
IF blinded: miss chance -10%
IF silenced: mag dmg x1.1
- Stylish set 3 / 3:
IF hobbled: phys dmg x1.2
IF blinded: miss chance -15%
IF silenced: mag dmg x1.2
Skills:
Ranger: Signalling flare now requires a fortitude save to apply vuln tokens
Files
Get Experimental Erotic Expedition Expansion
Experimental Erotic Expedition Expansion
Major rebalancing of vanilla mechanics, and adding new ones
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