V2.4.0 Released!
General:
- This mod now has its own changes for leveling, as a seperate submod called EEEE leveling. If you already were using one, do not switch to it mid-campaign if you don't have a way to reroll your character goals for free
- Stealth no longer makes you untaretable if you are in rank 1, both as an ally and as an enemy
All attacks that chain into other moves now ignore riposte
- Festering corruption enemy hp bonus modifier: 1.35x -> 1.25x - Enemies felt a bit TOO durable with it, especially since you now get the upgraded enemies in veteran a lot more.
- Updated the sweet soubrettes compatch to fix some script bugs
Classes:
Pet:
- Lick clean no longer has owner as requiriment, has better heal if the target is the owner, but no longer raises satisfaction, can be used
- Bite is now available from ranks 1,2,3 and moves you forward 1, now grants only 1 frenzy token
- Support dog now moves you back 1, decreased owner regen
- Reworked rabid rush - more damage, available from ranks 2,3,4, now targets ranks 3,4 and causes a bleed if target is exposed
- Similar changes to vicious scratch
- Tail whip can no longer be used rank 4, damage 3,4 -> 1,2, now ignores and removes all dodge
- Encourage can no longer be used in rank 1
Rogue:
- Analyze weak spots spot now has a 3 turn cooldown
- Shadow fade cooldown 4 -> 3
Noble:
- Reworked manouvers: They are now a free action:
- Corageous abandon no longer grants strength and crit, but removes all defensive tokens from enemies and grants speed Still grants the current penalties though.
- Turn the tables grants more healing and a dot if a unit is faltering, and works on more tokens
- Reduced healing from refreshments, but it now removes negative dots from self, ally behind, and ally in front. 3 turn cooldown
- Fixed dancing blade encore and finale now targets ranks 1-3 and 1-4 respectively to make sure they always work, crit 35 -> 15
Mage:
- Loses +1 move slot it got at level 1 - Compensation since the tree now gives up to +3 move slots
- Elemental fusion: DMG 5-7 -> 3-5
- Blizzard: 3,4 -> 3,6
- Tornado: 2,3 -> 4,6
- Tsunami: 4,6 -> 5,8
- Fire pillars: 6-9 -> 6-8, 6 fire -> 5 fire dot
- Elemental overcharge: 2,4 -> 2,3
- Staff of internal heat: +200% lust received -> +100%
Cleric:
- Shield of faith now also grants a wholesome token, which is now renamed to "Focused"
- Advanced training no longer grants a charge
Warrior:
- Bellow now removes all strength tokens instead of riposte
Alchemist:
- Leeching ammo now grants 1.15x magic damage
- Load experimental ammo now removes all your current ammo tokens before loading new ones
- Burst 1,2,3 crit 15 -> 5
- Ammo dump: 6,7 -> 5,8, mul damage per experimental ammo 25 -> 35, crit 10 -> 5
- The documentation nodes are closer to the actual skills on the tree
Paladin:
- Divine smite: 9-11 -> 8-12
- Reworked divine intervention into a clutch healing swift action skill.
Enemies:
Ratkins:
- Ratkin hypnotist now has more WIL piercing
- Ratkin slash: Target ranks 2-3 -> 1,2,3
- Ratkin lancer: Piercing charge 5-9 -> 6-10 but is no longer an AOE
- Removed Shield grapple goblin from novice and adept encounters
- Orcs get +30 WIL save but -10 FOR save, base hp 48 -> 42
- Ratkin spiderrider is now significantly more dangerous
- Ratkin Heavy Artillery (the 4 only move): Deals less damage, and no longer applies punish, but now can apply blind
Humans:
- Prisoner Has a lot of less block tokens, and less base hp, but gets perserverence at base and has some other powerful moves
- Elite prisoner does not have perserverence tokens, but it has spiked yoke behavior
- Pig is less durable, but piggy crash deals more damage per fat token, and oink is now an offensive skill
- Bunny no longer hopbacks, the default move is now bash
- Ponygirls now have stance specific abilities that can switch them
Spiders:
- Incubate now needs an exposure token to be used, but deals a lot more damage and lust damage
- Lovebite deals slightly less love damage, but now grants an exposed token
- Bat's leech life is now more dangerous
- Hatchlings now start with only dodge tokens (from dodgeplus), but will now prioritize growing up when they can
- Crab HP: 32 -> 26, REF save 60 -> 40, armored warcrab FOR 80 -> 30
- Crabs arterial pinch now deals 6 bleed damage and 9 if the target is exposed (from always bleeding 12)
- Crab harden now heals, provides a strengthplus token, and is on cooldown
- Crabs lose their passive block buffs, but gain a passive for a chance to inflict an exposed token on an attacker
- Crab clawstrike now requires a target to be bleeding, but ignores defensive tokens and can cause stun
Alraunes/Plants:
- Similarly, alraune incubate deals more damage but also requires an exposed token
- Alraune alchemist: Reworked to be more similar to how the existing alchemist works
- Changed behavior of alraune molest/lick
- Stealth vine is now more dangerous if it has stealth
Slimes:
- Huge slime: Significantly reduced damage output, but it has now 2 actions.
Signets:
- Uncurse goal: Clear 5 dungeons -> Clear 2 dungeons
- Bite: 6-10 -> 8-10
- Bat leech life: now applies a weak token and crits if target is dazed or stunned
- Relax now also heals 1-3 hp on top of granting dodge as a swift action
Gear:
- Heavy boots: Uncurse goal is now spend 3 days as prisoner from clear 5 dungeons
- Pony brand now grants +1 move slot
- Prisoner brand no longer has magic damage penalties and grants +1 move slot
- Tube dress now grants +1 move slots per 40 exhibition desire
Curios:
- Shrine rerolls now work properly, and the non-heathen versions now reduce 2 types of crests by 15
Bugs:
- Fixed pet rubber set not working
- Fixed other naming bugs
- Fixed overcharge augment giving tokens on self
- Fixed golden weapons not preventing all needed tokens
- Fixed a bug that caused crashes in elite/elite+ dungeons
- Fixed bow of uncontrollable libido not working as intended
Files
Sweet Soubrettes Compatch V1.1.zip 12 kB
7 days ago
EEEE Leveling V1.0.zip 17 kB
7 days ago
Experimental Erotic Expedition ExpansionV2.4.0_New_Leveling_Mod.zip 12 MB
7 days ago
Get Experimental Erotic Expedition Expansion
Experimental Erotic Expedition Expansion
Major rebalancing of vanilla mechanics, and adding new ones
More posts
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- V2.2.1 Released!14 days ago
- V2.2.0 Released!15 days ago
- V2.1.0 Released!17 days ago
- V2.0.3 Released!17 days ago
- V2.0.2 Released!18 days ago
- V2.0.1 Released!19 days ago
Comments
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Not sure if you will see this comment or not. But for the compatibility patches, do you place them in EEEE Data folder, or the respective mod folder for each one? Example, for the Sweet Soubrettes, does that compatch go into the Sweet Soubrettes Data folder?
Respective mod folder for each one.